Developer: Sanditio Bayu
Publisher Hellforge Studios
Platform PC
Purchased on Steam.

Brief Summary of the game and gameplay features taken from the steam page.
Mala Petaka is a 2D Pixel Art Shooter-inspired sci-fi FPS runs on GZDoom. You play as ‘Petaka’, an angry amnesiac that is on a journey to revive his memory by exploring multiple universes through warp portal technology. His journey will not be easy because he will encounter many one-eyed aliens and annoying drones that will attack him.
Gameplay Features
- Two modes available: Story Mode & Horde Mode
- Various weapons available: fists, pistol, shotgun, machine gun, grenade launcher, plasma rifle and more!
- All weapons have alternate fire.
- Kill enemies with Fist Barrage by pressing one key to gain health and Armor bonuses!
- 20+ enemy types!
- Useful powerups like Time Freeze, Rampage, God Mode
- Colourful NES-like cartoony graphics
- 8bit / Chiptune SFX & BGM by Indonesian Chiptunes veterans like Remedmatika, Shakaboyd, Remori, and more!
- Four difficulty modes for player to choose: Very Easy, Easy, Medium, Hard
- You start at the Hub map that let you choose the level you want to beat first via warp portals.
Mala Petaka is a short but action-packed affair it had taken me 1hr 44 minutes to finish the story, but I did not find all the secrets (something I will be going back to do) and the game ends on a cliff hanger, which the developer confirms there will be a free expansion for, I am looking forward to the next part of the story.
The gameplay was fast and frantic the gun play felt excellent, but the maps did get repetitive, but it did not take away from the fun and for me fun is the most important thing.

Graphically it is very colourful and this sets the game apart from quite a few others in the GZDoom genre.

The sounds of the weapons are top notch and the music for the game is excellent lots of adrenaline pumping beats (sorry I do not know the genre of music as I do not listen to much music).
Horde mode is a nice bonus you blast your way through twenty waves to get a high score, and you move onto the next map doing the same thing again which no doubt I will be finding very addictive.
In conclusion I enjoyed my time with this game and I am looking forward to the next part of the story I did not encounter any bugs and you certainly do not need a NASA super computer to play it which in my books is always a good thing. For fans of FPS games made in GZDoom I do recommend picking this game up as I see a lot of potential in this game, and I also recommend this game to people who just want to pick up a game and play it and not have to learn complication mechanics, which suits me right down to the ground.





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